Why we do what we do
Our Code of Ethics
Ethical standards have been created for all professionals certified by our organization to adhere to when working with our clients. Designating oneself as a practitioner is an opt-in designation, ensuring that we uphold our community’s ethical standards for ourselves and our patients. See our Geek Therapy Ethical Principles here!
Geek Therapeutics is an approved APA co-sponsor through The Telos Project (the primary sponsor) for the CE credit(s) on live trainings only. The Telos Project is approved by the American Psychological Association to sponsor continuing educational for psychologists. The Telos Project maintains responsibility for this program and its content.
Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB) Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 1 to 12.0 continuing education credits.
Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
Catch a glimpse of how we started on this journey.
Reverse Chronological Order
May 2008 – Dr. Anthony Bean presented research and an article titled “Videogame play and changes in aggression levels among young adults” at the Massachusetts Undergraduate Research Conference at University of Massachusetts, Amherst, MA marking his entrance into Geek Therapy.
Since 2010 – Dr. Bean has been writing for online journals about mental health conditions, video games and mental health, personality characteristics of video gamers, and experiential approaches to psychotherapy involving role playing techniques.
August 2013 – Dr. Bean gave a lecture to the American Psychological Association about personality differences associated with game strategy of players of a particular role play video game, the World of Warcraft.
August 2014 – Dr. Bean co-authored an article published in the American Psychology Association journal, Psychology of Popular Media, where he presented a five factor model to recognize personality traits from the individual’s video game playing style. By observing an individual’s video game playing, a psychologist can recognize personality traits, and in some cases disorders to work within a therapeutic endeavor.
February 2019 – Geek Therapy Training is launched.
February 2019 – The Psychology of Zelda: Linking Our World to the Legend of Zelda Series book is released to thousands of fans around the world.
May 2019 – Dr. Bean was featured on the cover of the Journal of Health Service Psychology – The Journal of the National Registrar of Health Service Psychologists – for his work with video gamers and geek therapy.
January 2020 – Over 30+ virtual events in geek culture topics announced for the year such as Dungeons & Dragons, Star Trek, Star Wars, Final Fantasy, cosplay, and more in collaboration with the top psychologists and mental health experts around the country.
August 2020 – The Psychology of Final Fantasy: Surpassing The Limit Break paperback book is released and becomes a #1 Best Seller on Amazon.
September 2020 – Integrating Geek Culture into Therapeutic Practice: The Clinician’s Guide to Geek Therapy hardcover book is published featuring over 20 professional contributors at the forefront of their research worlds and considered experts within the growing field of Geek Therapy clinical practice.
October 2020 – All live and home study training become APA and NBCC approved.
November 2020 – Launched a new Geek Therapy training subscription model to be more accessible for professionals and provide training for non-professionals.
Jan 2021 – Launched The Therapeutic Game Master Program for professionals to learn how to become a Therapeutic Game Master
April 2021 – Given out over 2000 CE Hours to professionals
May 2021 – Became accredited with ACE for Social Workers
The Industry Standard
Meet the experts behind Geek Therapeutics who are pioneering this new creative field of geek therapy
Meet Our Advisory Board
The Faces Of Our Geeks
We Couldn’t Do It Without Them